![]() ![]() If you aren’t happy with the cards you draw, you can redraw a number of times, but every time you do so, you lose one card from your hand – so that’s the first tactical decision you have to make. As a champion yourself, you get to bring units from your deck of cards into play, so battles are often pretty long, and always tactical and involving the enemy champion chooses when to block or instruct troops to attack. Then it was simply a case of making your way to dungeons and battling the champions within. Gameforge explained that such conversations do have some influence on the game, as far as your route through the world is concerned at various points, for example, in the more complex dungeons, you can decide which route to take, which opens up the possibility of avoiding some battles as you make your way through. ![]() Then we were confronted by a map, allowing us to have conversations (in a very old-school, text-based manner) with characters we met, thereby taking on quests. ![]() Perhaps the coolest race is the Underworld Vennen, who are orcs mutated in a spiderish manner. Then there were four races for each faction to choose between, and six classes, including cleric, warlock, ranger and mage. The former, naturally, were the good-guys, and both have different special abilities which lead to fundamentally different play-styles (Underworld champions, for example, are good at shifting abilities around between cards, so are more difficult to second-guess). The first thing to do was to choose between the two factions on offer: Ardent and Underworld. ![]() We got stuck into the campaign from its beginning, and indeed the gameplay, while clearly sticking to the conventions of card games (and looking like a card game), also had the feel of an RPG. Thanks to the new PvE campaign, Hex: Shards of Fate has become a game which very effectively blurs the boundaries between trading card game and RPG. Gameforge’s thinking seems sound: currently, with only PvP on offer, there’s every chance that you’ll find yourself taking on a seasoned player before you’ve learned the most basic of ropes. Gameforge reckons that the arrival of PvE – essentially a string of dungeons that let players learn the essentials of Hex: Shards of Fate, such as how to build decks of cards, and the strategic subtleties that the game demands – will give players who aren’t already obsessed with TCGs an entry point. That’s because a major update has just brought a Player versus Environment (PvE) element to the game – previously it has only supported Player versus Player (PvP) play. However, that – publisher Gameforge fervently believes – is all about to change, and Hex: Shards of Fate may just have a shot at the sort of big-time appeal enjoyed by the likes of Hearthstone. But it has remained well below the mainstream radar, finding a constituency exclusively confined to connoisseurs of TCGs. After a notably successful Kickstarter campaign, which raised over $2 million, the game that has been hailed as the first Massively Multiplayer Online Trading Card Game (MMOTCG) has been available to play for while, weathering litigation from Wizards of the Coast – claiming it was a mere clone of Magic: The Gathering – in the process. If you’re already aware of the existence of Hex: Shards of Fate, it’s pretty safe to say you would describe yourself as – there’s no other way to put this – a bit of a geek. With a new PvE element, massively multiplayer trading card game Hex: Shards of Fate is looking for a mainstream audience. The three (possibly) unique Keywords introduced and used in Set 1 are, , and. After gathering a specific number of counters, the card and all other copies in the deck transform into another card.Įach shard has a card that can transform twice.Įach shard has common card with an effect based on how much threshold of that shard the player possesses.Įach shard has a quick Action with the word "Aura" in its name that grants a beneficial permanent effect to a targeted troop. These constants gather counters when specific things happen in the game. Each of these races has their own distinct flavour and playstyle.Įach shard has an incantation card. Set 1 focuses on four races: Orcs, Humans, Shin'hare and Dwarves. Focus on Orcs, Humans, Shin'hare and Dwarves. ![]()
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